Important dates

Poster submission deadline: October 7, 2019
Authors’ notification: October 20, 2019

ICGI 2019 Conference

The ICGI 2019 – International Conference on Graphics and Interaction 2019 will take place between 21 and 22 November 2019 at the University of Algarve, in Faro, Portugal in a joint organization with the Eurographics Portuguese Chapter.

The ICGI’2019 aims to bring together researchers, teachers, and professionals in the areas of Computer Graphics, Image Processing, Computer Vision and Human-Computer Interaction, providing a forum for the dissemination of work carried out or ongoing and the exchange of scientific results, experiences, and new knowledge between the academic, industrial and end-user communities.

The Scientific Program will include presentations of long and short papers, invited plenary presentations and a poster session.

Authors are invited to submit original posters, in the same format as the papers, with a maximum of 2 pages to be included in the proceedings. The official languages of the conference are English, Portuguese and Spanish.


The accepted papers posters appear in the ICGI 2019 digital proceedings (book with ISBN) and authors will be invited to present their works at a Poster Session. Posters submission should be formatted according to the instructions available at IEEE and should not present any information that identifies its authors (double-blind review). References to works by the same authors should be indicated as [BFRP]. The posters must not exceed the two-page limit, including references.

The submissions can only be done electronically, in PDF format, through the conference submission system.


Submitted manuscripts should address original research in all areas related to Computer Graphics and Interaction, including, but not limited to:

  • Accessibility
  • Adaptive and Intelligent Interfaces
  • Animation and Simulation
  • Applications
  • Autonomous and Intelligent Agents in Virtual Environments
  • CG Modelling
  • Cognitive Psychology
  • Collaborative Work
  • Computer Animation
  • Computer Games
  • Computer Graphics Algorithms
  • Computer Graphics and Interaction in Education
  • Computer Vision and 3D Reconstruction
  • Creativity and Digital Art
  • Ergonomics
  • Ethnography
  • Image Processing and Analysis
  • Interaction Evaluation
  • Multimedia and Hypermedia
  • Multimodal and Multisensory Interfaces
  • Presence, Engagement, and Immersion
  • Scientific and Information Visualisation
  • Simulation and Animation
  • Social and Organisational Aspects
  • Tangible Interfaces
  • Ubiquitous and Mobile Computing
  • Usability and UX
  • User-Centered Design
  • Virtual, Mixed and Augmented Reality