Overview

(see detailed version below)

All sessions will take place at DeCa, University of Aveiro.

Thursday, November 3 2022
08:30Reception
09:00Opening Session
09:20Session 1: Visualization and Interaction
10:40Coffee Break
11:00Session 2: Virtual and Augmented reality I
12:30Lunch break
14:15José Luís Encarnação Award
15:00Keynote: Sergi Bermúdez I Badia
15:45Coffee Break / Posters
16:15Session 3: Computer Vision and Image Processing
18:00GPCG General Assembly (members only)
20:30Social Event @ Mélia Ria”
Friday, November 4 2022
09:15Session 4: Computer Graphics & Games
10:45Coffee Break / Posters
11:15Keynote: Abel Gomes
12:15Lunch break
14:15Session 5: Virtual and Augmented Reality II
16:00Awards and closing session

Detailed Program

Presentation times:
– journal and long papers: 15 min + 5 min Q&A
– short papers: 10 min + 5 min Q&A

Day 1 – Thursday, November 3

08:30Reception
09:00Opening Session
09:20Session 1: Visualization and Interaction

Chair: Nelson Zagalo

Examining User Preferences based on Personality Factors in Graphical User Interface Design long
Tomás Alves, Daniel Gonçalves, Joana Henriques Calado and Sandra Gama
Exploring how Temporal Framing Affects Trust with Time-series Visualizations long
Tomás Alves, Carlota Dias, Daniel Gonçalves and Sandra Gama
Visualizing Streaming of Ordinal Big Data long
João Moreira, Henrique Ferreira and Daniel Gonçalves
How neuroticism and locus of control affect user performance in high-dimensional data visualization journal
Tiago Delgado, Tomás Alves and Sandra Gama
10:40Coffee Break
11:00Session 2: Virtual and Augmented Reality I

Chair: Nuno Rodrigues

Tangible Objects in Virtual Reality for Visuo-Haptic Feedback long
Ana Rita Rebelo and Rui Nóbrega
Virtual Reality For Training: A Computer Assembly Application long
Paulo Rodrigues, Hugo Coelho, Miguel Melo and Maximino Bessa
Generic XR game-based approach for industrial training long
José Eduardo Santos, Luís Gonzaga Magalhães, Miguel Nunes, Marcelo Pires, José Rocha, Nuno Sousa, Telmo Adão, Cristiano Jesus, Rui Sousa, Rui Lima, Andreia Reis and Eliana Oliveira
Virtual Reality For Training: Continental’s Case Study short
Paulo Rodrigues, Guilherme Gonçalves, Miguel Melo, Luís Barbosa and Maximino Bessa
Supporting Human Operators in an Industrial Shop Floor through Pervasive Augmented Reality short
Rafael Maio, Andre Santos, Bernardo Marques, Duarte Almeida, Pedro Ramalho, Joel Baptista, Paulo Dias and Beatriz Santos
12:30Lunch break
14:15José Luís Encarnação Award

Chair: Daniel Gonçalves

14:45Keynote: Sergi Bermúdez I Badia
Personalized Applications of VR to Stroke Rehabilitation and Fitness Training


Chair: Paula Alexandra

15:45Coffee Break / Posters
16:15Session 3: Computer Vision and Image Processing

Chair: António Ramires

Trios: A Framework for Interactive 3D Photo Stylization on Mobile Devices long
Ulrike Bath, Sumit Shekhar, Hendrik Tjabben, Amir Semmo, Jürgen Döllner and Matthias Trapp
Interactive image manipulation using morphological trees and spline-based skeletons journal
Dênnis José da Silva, Jieying Wang, Jiri Kosinka, Alexandru Telea, Ronaldo Fumio Hashimoto and Jos B.T.M. Roerdink
Building Portuguese Sign Language datasets for computational learning purposes short
Carlos Mayea, Dibet Gonzalez, Miguel Guevara, Emanuel Peres, Luís Magalhães and Telmo Adão
Dance and Machine Learning: A study in human-pose detection to generate new visual approaches short
Maria Rita Nogueira, Paulo Menezes and José Maçãs de Carvalho
18:00GPCG General Assembly (members only)
20:30Social Event @ “Mélia Ria”

Day 2 – Friday, November 4

09:15Session 4: Computer Graphics & Games

Chair: António Coelho

Digital Fishes short
David Pérez, Nuno Rodrigues and Rita Ascenso
Interactive VPL-based Global Illumination on the GPU using Fuzzy Clustering journal
Arnau Colom, Ricardo Marques and Luis Paulo Santos
Using a Space Colonization Algorithm for Lightning Simulation long
Nuno Reis and António Ramires Fernandes
Character Simulation Using Imitation Learning With Game Engine Physics short
João Rodrigues and Rui Nóbrega
Exploring Player Adaptivity through Level Design: A Platformer Case Study long
Pedro Esteves, João Jacob and Rui Rodrigues
10:45Coffee Break / Posters
11:15Keynote: Abel Gomes
Surface Reconstruction from Point Clouds: Past, Present, and Future


Chair: Luís Gonzaga

12:15Lunch break
14:15Session 5: Virtual and Augmented Reality II

Chair: Daniel Mendes

Supporting Research in Memory and Contamination through a Virtual Reality Approach short
Diana Silva, Natália Fernandes, Sónia Santos, Beatriz Pedro, Bernardo Marques, Beatriz Sousa Santos, Josefa Pandeirada and Samuel Silva
Authoring tool for creating immersive virtual experiences expeditiously long
Rui Machado, Ricardo Rodrigues, Hugo Coelho, Miguel Melo, Luís Barbosa and Maximino Bessa
Virtual reality for validation of automatic bone fracture reduction algorithms long
Juan José Jiménez-Delgado, Gema Parra-Cabrera, Francisco Daniel Pérez-Cano and Augusto Silva
Understanding of the advantages of Augmented Reality in Patients with Autism short
Anabela Marto, Henrique Almeida and Alexandrino Gonçalves
IS3TA – Exploring augmented reality for exposure therapies long
Marta Nunes and Paulo Menezes
3D-Based Pairwise Color Correction Approach for Texture Mapping Applications short
Lucas Dal’Col, Daniel Coelho, Tiago Madeira, Paulo Dias and Miguel Oliveira
16:15Awards and closing ceremony

Posters

Dam Health Monitoring with VR
Pedro Leitão, Nuno Verdelho Trindade, Sérgio Oliveira and Alfredo Ferreira
Two-Dimensional Scatterplots and Parallel Coordinates Plots in VR
Paulo Moutinho, Daniel Mendes, Rui Rodrigues and Alexandre Carvalho
Framework para Reconstrução e Visualização de Ambientes 3D através de Geolocalização
Roberto Ribeiro, Nuno Rodrigues, Filipe Sousa and Isac Amado

All sessions will take place at DeCA, University of Aveiro – Department number 40.
Note: Entrance must be made through Department 21. A map of the campus can be found below.